T=题名(书名、题名),A=作者(责任者),K=主题词,P=出版物名称,PU=出版社名称,O=机构(作者单位、学位授予单位、专利申请人),L=中图分类号,C=学科分类号,U=全部字段,Y=年(出版发行年、学位年度、标准发布年)
AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
范例一:(K=图书馆学 OR K=情报学) AND A=范并思 AND Y=1982-2016
范例二:P=计算机应用与软件 AND (U=C++ OR U=Basic) NOT K=Visual AND Y=2011-2016
摘要:如果你参加过漫画或科幻大会,比如动漫展,你可能会看到装扮成各种各样的角色的人们。这些人是谁呢?他们是角色扮演者!角色扮演是一种行为艺术,他们以参与角色扮演为乐,"cosplay"是"costume"和"play"的缩写或谐音。
摘要:2013年12月6日,搜狐视频"娱乐大不同play Together,Young Forever"2014品牌推介会在北京启动。搜狐集团董事局主席兼首席执行官、搜狐视频代理CEO张朝阳、搜狐视频首席运营官邓晔、内容运营中心总编辑尚娜、全国销售总经理陆那宁以及来自品牌广告主、代理公司、媒体、咨询机构的六百余位行业专家参与盛会。搜狐视频在年度品牌推介会上宣布最新战略,将在2014年重点打造自制内容新格局,真正引领行业开启"自制元年"。同时,搜狐视频还将在国产影视剧、综艺、动漫和美剧等领域进行最大覆盖和占有独家精品,在多屏全时的平台支持下,
摘要:In contrast with the large number of theatrical performances and filmic versions for television, both British and American, based on the play The Importance of Being Earnest (1975) by Oscar Wilde, there have only been, so far, three films made for the cinema. Although one of them was made in the United States by the American director Kurt Baker in 1992, this paper will address only the two English versions, chronologically separated by a 50-year time span. It will focus on the cinematic adaptations made by English directors Anthony Asquith and Oliver Parker, the former in 1952 and the latter in 2002. Based on the same play, this comparative approach may throw some light on the evolution of cinematographic conditions and techniques as well as relate them to the expectations of audiences in the mid 20th century and at the beginning of the 21st century.
摘要:This research was performed within a software engineering workshop for Computer Science students. For addressing the soft skills issues required by the industry, the course was delivered as a workshop with various (inter and intra) team based activities. An additional objective of outlining the importance of software maintainability issues was achieved through team-based role play. There were three assignments in which each team had to continue the work performed by another team, thus creating a dependency between the teams as might happen during maintenance. The main research study objective was to examine the effect of employing this kind of a team-based role-play peer-review on the students’ learning process regarding maintainability. Data referring to the students’ perceptions is presented and analyzed in addition to student reflections on the workshop which demonstrate their expanded understanding of the design and application process.
摘要:Many children show a lot of interest in playing with sand.I will discuss about the features that sand play as a loose part in children s imaginative *** online video observation,six features were *** factors can be implemented into real design projects for *** some relevant questions such as gender and age about sand play will be discussed.
摘要:App Store和Google play里的app多如牛毛。很难说未来的趋势是什么,不过显然我们可以轻易选出当下的5种趋势并加以分析。看看时下的app中的颜色、创意和简单朴素,我们能从中学到一些设计移动app的技巧。App中的色彩公认的,色彩始终是设计的一部分。不过,近来很多app将色彩当作设计的基础使用,而不只是点缀。色彩可以营造氛围,极大地影响了app的整体体验。当你把一个色彩缤纷的app和一个几乎纯白的app进行比较,就能清晰体会到这一点。通常,颜色用来树立app的个性,比如友好、有趣或优雅。
摘要:如果你在炎热的夏天,看见一个发色鲜艳、妆容夸张,汗流泱背的姑娘,如果还身穿“奇装异服”,她很可能是在赶去某个漫展的路上。类似这样的“奇装异服”,有一个统一的名称play全称Costume play指利用服装、饰品、道具以及化妆来扮演动漫作品、游戏中人物的角色。
摘要:Cosplay是英文Costume play的简略写法,一般指利用服装、饰品、道具以及化装来扮演动漫作品、游戏中的角色;儿童Cosplay特指10岁一下儿童扮演动浸作品、游戏中的人物。新年到了,乐乐姐姐从网上整理出了一些超葫的儿童Cosplag图片,祝同学们新年快乐!
摘要:家用电子产品的发展道路总是这样——最开始外表朴实无华,只以功能取胜,但是一旦真正开始普及,外观设计就立刻变得极为重要。InFocus在今年推出了名为“play Big”的全新家庭影院投影机系列产品,
摘要:孕育、诞生和成长COSplay是英文Costume play的简略写法.这一名称是由日本动画家高桥伸之于1984年在美国洛杉矶举行的世界科幻年会时确立,从一般意义上来说的COSplay最早的中文译名是出自台湾,意思是指“角色扮演”,指一种自力演绎角色的扮装性质表演艺术行为。
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