限定检索结果

检索条件"机构=School of EECS"
3 条 记 录,以下是1-10 订阅
视图:
排序:
Proposal for a cross layer scheme for real-time wireless video
收藏 引用
《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》2006年 第10期7卷 1690-1694页
作者:JEYARAJ Arulsaravana CHENG Liang EL ZARKI MagdaEECS Department the Henry Samueli School of Engineering University of California Irvine CA-92697 USA NVIDIA Corporation Santa Clara California CA-95050 USA CS Department DonaM Bren School of lnformation & Computer Sciences University of California Irvine CA-92697 USA 
This paper focuses on the design of the cross layer between the video application layer and the MIMO physical layer. MIMO physical layer research has promised an enormous increase in the capacity of wireless communica...
来源:详细信息评论
The automatic height extraction of buildings from shadow region
收藏 引用
《Computer Aided Drafting,Design and Manufacturing》2016年 第1期26卷 7-14页
作者:Jiang Min Lai Shunnan Li ShengPeking University Shenzhen Graduate SchoolShenzhen 518055China School of EECSPeking UniversityBeijing 100871China Beijing Engineering Technology Research Center of Virtual Simulation and VisualizationPeking UniversityBeijing 100871China. Peking University Information Technology Institute(Tianjin Binhai)Tianjin 300452China. 
Height extraction for buildings is a fundamental step of 3D scene reconstruction in many virtual reality applications. In this paper, we propose an automatic method to extract the height of buildings in high resolutio...
来源:详细信息评论
Clustering and merging for real-time forest rendering
收藏 引用
《Computer Aided Drafting,Design and Manufacturing》2016年 第1期26卷 1-6页
作者:Ouyang Taoxu Lai Shunnan Li ShengPeking University Shenzhen Graduate SchoolShenzhen 518055China School of EECSPeking UniversityBeijing 100871China Beijing Engineering Technology Research Center of Virtual Simulation and Visualization(Peking University)Beijing 100871China. Peking University Information Technology Institute(Tianjin Binhai)Tianjin 300452China. 
Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally con...
来源:详细信息评论
聚类工具 回到顶部